![]() Walking on a Chill Block after a transition will make you fall through it. Using Pile Driver on the ground and leaving the ground slightly pushes the player down. ![]() Using Charge Kick too close to a ceiling may block the player. ![]() Fuse Rails as a floor, similarly to spikes, now have lower priority than solids, not hurting the player if they are only partially touching it. Added a new example level: Magnetic Interference by Objectionable. You cannot move when attached to the Conveyor variant though, so be careful! ![]() Jump into this ceiling to stick to it and move around freely. Added the Magnetic Ceiling, as well as On/Off and Conveyor variants.
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